#include "maps/global_scripts/global_common.scr"
Archetyping objects in the world so the proper highlight box goes around
the object, along with the proper tricorder descriptions. ONLY USED FOR
B-MODELS.
Call this function on a script_object in the world that needs archetype
information
globalArchetype_Setup( scriptObject, theArchetype )
Parms:
- scriptObject (entity)
The entity to archetype.
- theArchetype (string)
The archetype reference from the gameplay database to put on this object.
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